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"activategameui" client "budget_panel_x" = "0" archive - number of pixels from the left side of the game screen to draw the budget panel "budget_panel_y" = "50" archive - number of pixels from the top side of the game screen to draw the budget panel "cc_lang" = "" client archive - Current close caption language (emtpy = use game UI language) "cl_class" = "default" client archive user - Default class when joining a game "cl_showpausedimage" = "1" client - Show the 'Paused' image when game is paused. "cl_singleplayernetworkbackdoor" = "0" - Enable network optimizations for single player games. "cl_team" = "default" client archive user - Default team when joining a game "clientport" = "27005" - Host game client port "con_notifytime" = "8" - How long to display recent console text to the upper part of the game window "demo_quitafterplayback" = "0" - Quits game after demo playback. "disconnect" - Disconnect game from server. "display_elapsedtime" cheat - Displays how much time has elapsed since the game started "display_game_events" = "0" cheat "dota_bot_match_game_modes" = "2" ( def. "0" ) client archive - Bit masks of game modes to search for in co-op bot matchmaking "dota_endgame_cinematic_disable" = "0" client replicated "dota_find_source_tv_games" client - Request game news from the GC "dota_game_account_debug" client - Prints game account info "dota_gamescom_althack" = "0" client archive - QWE and ASD + Alt = inventory keys. "dota_generalinfo_panel" client - In game DOTA general information (HTML)panel. "dota_get_news" client - Request game news from the GC "dota_match_game_modes" = "2" ( def. "0" ) client archive - Bit masks of game modes to search for in matchmaking "dota_mouse_window_lock" = "1" client archive - If enabled, mouse will be locked to the window when ingame "dota_pause" client - Send a game pause request. "dota_quit_after_game" = "1" client - Quit after a game is completed, do not hibernate "dota_set_lobby_details" client - Set game/team names "dota_sf_game_end_delay" = "10.0" client replicated - Delay before the end game panel animation (XP + scoreboard) starts once a game i "dota_sf_hud_gameend" = "1" client "dota_sf_victory_message_duration" = "4.0f" client - Duration victory message is shown in game end "dota_show_loadgame" client - Open the Load Game dialog "dota_spectator_auto_spectate_games" = "0" client - Automatically spectate available games. Set to a LeagueID to auto spectate game "dota_start_ai_game" = "0" client replicated "dota_ti_web_redirect" = "1" client - If enabled, show buttons redirecting to web pages for recent International games "dota_time_of_day_rate" = "0.001282" client cheat replicated - Rate at which time of day changes relative to game seconds "dota_tutorial_game" = "0" client replicated "dotaguide_load" client - Loads the guide found at game\dota\guides\<guide name>.guide "dt_ShowPartialChangeEnts" = "0" - (SP and bot games only) - show entities that were copied using small optimized l "dt_ShowSendTableProps" = "" - (SP and bot games only) - show changed props of a named send table "dt_UsePartialChangeEnts" = "1" - (SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization. "filter_live_games_by_hero" = "0" client "game_end_halloween_intro_delay" = "10.0" client "game_end_item_anim_delay" = "2.0" client "game_end_speech_delay" = "1.0" client "game_end_xp_anim_delay" = "1.0" client "game_end_xp_anim_duration" = "1.0" client "gameinstructor_dump_open_lessons" client cheat - Gives a list of all currently open lessons. "gameinstructor_enable" = "1" client archive - Display in game lessons that teach new players. "gameinstructor_find_errors" = "0" client cheat - Set to 1 and the game instructor will run EVERY scripted command to uncover erro "gameinstructor_reload_lessons" client cheat - Shuts down all open lessons and reloads them from the script file. "gameinstructor_reset_counts" client - Resets all display and success counts to zero. "gameinstructor_start_sound_cooldown" = "4.0" client - Number of seconds forced between similar lesson start sounds. "gameinstructor_verbose" = "0" client cheat - Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesso "gameinstructor_verbose_lesson" = "" client cheat - Display more verbose information for lessons have this name. "gamemenucommand" client - Issue game menu command. "gameui_activate" - Shows the game UI "gameui_allowescape" - Escape key allowed to hide game UI "gameui_allowescapetoshow" - Escape key allowed to show game UI "gameui_hide" - Hides the game UI "gameui_preventescape" - Escape key doesn't hide game UI "gameui_preventescapetoshow" - Escape key doesn't show game UI "gameui_xbox" = "0" "hostip" = "" - Host game server ip "hostport" = "27015" - Host game server port "in_lock_mouse_to_window" = "1" archive - If set, mouse will be locked inside the game window. "key_updatelayout" - Updates game keyboard layout to current windows keyboard setting. "load" - Load a saved game. "loadgame_simulate_fail" = "0" client "locator_topdown_style" = "0" client - Topdown games set this to handle distance and offscreen location differently. "mat_texture_list_content_path" = "" archive - The content path to the materialsrc directory. If left unset, it'll assume your "minisave" - Saves game (for current level only!) "mp_chattime" = "10" min. 1.000000 max. 120.000000 client replicated - amount of time players can chat after the game is over "mp_timelimit" = "0" client notify replicated - game time per map in minutes "net_dumpeventstats" - Dumps out a report of game event network usage "net_showevents" = "0" - Dump game events to console (1=client only, 2=all). "open_store" client - Open the in-game store "playgamesound" client server_can_execute clientcmd_can_execute - Play a sound from the game sounds txt file "r_shadows_gamecontrol" = "-1" cheat "reload" - Reload the most recent saved game (add setpos to jump to current view position o "reset_gameconvars" cheat - Reset a bunch of game convars to default values "restart" - Restart the game on the same level (add setpos to jump to current view position "save" - Saves current game. "scene_vcdautosave" = "0" client - Create a savegame before VCD playback "sf_turntable_ypos_ingame" = "145" client "snd_gamevolume" = "0.842338" ( def. "1.0" ) min. 0.000000 max. 1.000000 archive user - Music volume "snd_playsounds" client server_can_execute clientcmd_can_execute - Play sounds from the game sounds txt file at a given location "snd_writemanifest" - If running a game, outputs the precache manifest for the current level "sv_autosave" = "1" - Set to 1 to autosave game on level transition. Does not affect autosave triggers "sv_gameinstructor_disable" = "0" client replicated - Force all clients to disable their game instructors. "sv_logsdir" = "logs" archive - Folder in the game directory where server logs will be stored. "sv_master_share_game_socket" = "1" - Use the game's socket to communicate to the master server. If this is 0, then it "sv_memlimit" = "0" cheat - If set, whenever a game ends, if the total memory used by the server is greater "sv_noclipduringpause" = "0" client cheat replicated - If cheats are enabled, then you can noclip with the game paused (for doing scree "sv_password" = "" notify - Server password for entry into multiplayer games "sv_savedir" = "save" - Folder in the game directory where save games will be stored. "sv_savereaddir" = "" - If set save games will be read from this directory instead of sv_savedir. "sv_savewritedir" = "" - If set save games will be written to this directory instead of sv_savedir. "sv_showtags" - Describe current gametags. "sv_shutdown" - Sets the server to shutdown when all games have completed "sv_timeout_when_fully_connected_tournament" = "5" client - Once fully connected in a tournament game, player will be kicked if he doesn't s "sv_unlockedchapters" = "1" archive - Highest unlocked game chapter. "sv_voicecodec" = "vaudio_celt" - Specifies which voice codec DLL to use in a game. Set to the name of the DLL wit "texture_budget_panel_x" = "0" archive - number of pixels from the left side of the game screen to draw the budget panel "texture_budget_panel_y" = "450" archive - number of pixels from the top side of the game screen to draw the budget panel "unload_all_addons" - Reloads the search paths for game addons. "unpause" - Unpause the game. "update_addon_paths" - Reloads the search paths for game addons. "url_execute" client - Executes url-based commands, used for incoming commands from url-based launches "xload" - Load a saved game from a 360 storage device. "xsave" - Saves current game to a 360 storage device.
Здесь только часть консольных команд. Добавляйте больше, если найдете.